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Your search Interactive Digital Media/Video Games generated 25 results
Roblox: Economic Impact and Social Benefit Study Narrative Report
Roblox engaged Nordicity to conduct a economic impact and social benefit study in the United States.
Expertise: Creative Industries
Date: August 29, 2024
Tags: Economic Impact, Interactive Digital Media/Video Games
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Abragames: "The Golden Opportunity" How Brazil Can Leapfrog into a Global Leader in Video Games
Nordicity and Jason Della Rocca were engaged to prepare a white paper on how Brazil can become a powerhouse in the global video games industry. 
Expertise: Creative Industries
Date: June 24, 2024
Tags: Interactive Digital Media/Video Games
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ESAC: "Beyond Entertainment" The Transformative Power of Video Games
Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
Expertise: Creative Industries
Date: March 27, 2024
Tags: Interactive Digital Media/Video Games
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Calgary Economic Development (CED) and Edmonton Screen Industries Office (ESIO): Key Frames - A Growth Strategy for Animation and VFX in Alberta
CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.
Expertise: Creative Industries
Date: June 23, 2023
Tags: Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games
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DigiBC: Creative XR in British Columbia Research Report
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.
Expertise: Creative Industries, Digital Economy and Innovation
Date: March 30, 2023
Tags: Digital Innovation, Interactive Digital Media/Video Games
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DM@X 2023: Digital Media Universe in Canada 2023
For the 2023 edition of the Digital Media Universe in Canada report, Nordicity presented a review of the revenues, employment, and future trends in creative sectors of the digital media universe in Canada including film/television, digital music, and videogames.
Expertise: Arts, Culture, and Heritage, Creative Industries, Digital Economy and Innovation
Date: February 14, 2023
Tags: Broadcasting/AV Distribution, Digital Innovation, Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games, Music
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ESAC: The Canadian Video Game Industry 2021
Entertainment Software Association of Canada (ESAC) engaged Nordicity to conduct an economic impact assessment of Canada’s video game industry.
Expertise: Creative Industries
Date: November 10, 2021
Tags: Economic Impact, Interactive Digital Media/Video Games
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British Council Caribbean and Jamaica Business Development Corporation (JBDC): Mapping Jamaica's Cultural and Creative Industries (Phase 1 - Situational Analysis)
Nordicity was commissioned by the British Council Caribbean and the Jamaica Business Development Corporation (JBDC) to undertake a situation analysis of Cultural and Creative Industries in Jamaica and review and update the existing Strategies and Action Plans. 
Expertise: Arts, Culture, and Heritage, Creative Industries
Date: May 17, 2021
Tags: Cultural Development, Digital Innovation, Film/Tv Production, Interactive Digital Media/Video Games, Music, Performing Arts, Visual Arts
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CFC: Pandemic Effect Study: Exploring COVID-19’s Impact on Ontario’s Women/Womxn-led Digital Media Businesses
The Canadian Film Centre (CFC) engaged Nordicity to quantify and qualify COVID-19’s Impact on Ontario’s Women/Womxn-led Digital Media Businesses. 
Expertise: Creative Industries
Date: February 26, 2021
Tags: Digital Innovation, Interactive Digital Media/Video Games
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Calgary Economic Development: Video Games and Immersive Technology Strategy
Calgary Economic Development (CED) asked the Nordicity (in partnership with Jason Della Rocca) to devise a series of evidence-based strategic recommendations geared to nurturing Calgary’s emerging video games development and immersive media industries.
Expertise: Creative Industries, Digital Economy and Innovation
Date: August 13, 2020
Tags: Digital Innovation, Interactive Digital Media/Video Games
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CMF: Interactive Digital Media Sector COVID-19 Impact
To gauge the impact of COVID-19, the CMF (with support from provincial IDM associations across the county) asked Nordicity to develop a Canada-wide survey and summarize the results.
Expertise: Creative Industries
Date: June 8, 2020
Tags: Digital Innovation, Interactive Digital Media/Video Games
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CASO: Impact of COVID-19
CASO engaged Nordicity to prepare an analysis of the impact of COVID-19 on Ontario's animation and visual effects industry by drawing upon data and insights gathered through a survey.
Expertise: Creative Industries
Date: May 1, 2020
Tags: Broadcasting/AV Distribution, Economic Impact, Film/Tv Production, Interactive Digital Media/Video Games
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DM@X 2020: The Digital Media Universe in Canada: Measuring the Revenues, the Audiences, and the Future Prospects Report
Nordicity conducted a multi-stage study on the trends in advertising, subscription and other consumer expenditures on Canadian content and on the distribution of content in Canada. 
Expertise: Creative Industries, Digital Economy and Innovation
Date: February 10, 2020
Tags: Broadcasting/AV Distribution, Digital Innovation, Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games, Music, Publishing (books or periodicals)
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Nordicity Presentation on the Digital Media Universe, Feb. 7 at the DM@X Conference
ESAC: The Canadian Video Game Industry 2019
Nordicity was engaged for the fourth time to conduct the ESAC's biennial profile and economic impact study of Canada's Video Game industry.
Expertise: Creative Industries
Date: November 18, 2019
Tags: Economic Impact, Interactive Digital Media/Video Games
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Interactive Ontario: "Measuring Success" The Impact of the Interactive Digital Media Sector in Ontario
Interactive Ontario (IO) engaged Nordicity to undertake a study to better understand the companies that make up the Ontario interactive digital media (IDM) industry – and the impact those companies have in Ontario.
Expertise: Creative Industries
Date: May 7, 2019
Tags: Digital Innovation, Interactive Digital Media/Video Games
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CASO: Ontario's Computer Animation and Visual Effects Companies 2018
Nordicity was engaged by CASO to conduct a profile of the computer animation and visual effects studios in Ontario.
Expertise: Creative Industries
Date: March 22, 2019
Tags: Broadcasting/AV distribution, Economic Impact, Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games
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On Screen Manitoba: Western AudioVisual Economic Strategy (WAVES)
 On Screen Manitoba (OSM) engaged Nordicity to produce an update of the New Media Census (2012), a profile and EIA of (and strategy for) Manitoba's interactive media industry.
Expertise: Creative Industries
Date: December 19, 2017
Tags: Broadcasting/ AV Distribution, Economic Impact, Film/Tv Production, Interactive Digital Media/Video Games
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Interactive Ontario: "Measuring Success" The Impact of the Interactive Digital Media Sector in Ontario
Interactive Ontario (io) engaged Nordicity to undertake a study to better understand the companies that comprise the Ontario interactive digital media (IDM) industry. 
Expertise: Creative Industries
Date: February 20, 2017
Tags: Digital Innovation, Interactive Digital Media/Video Games
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CASO: Economic Profile of Ontario’s Computer Animation and Visual Effects Industry in 2014
This study provides an up to date Economic Profile of the Animation/VFX industry and compares results with past reports in order to ascertain how the industry is growing, particularly as a vital source of employment and creative innovation in Ontario. 
Expertise: Creative Industries
Date: June 30, 2016
Tags: Broadcasting/AV distribution, Economic Impact, Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games
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OMDC: "The State of Content Distribution" A Review of Content Distribution in the Cultural Media Industries
OMDC asked Nordicity to prepare a study regarding the state of content distribution. The report details how content is being distributed, across the various cultural media industries supported by OMDC.
Expertise: Arts, Culture, and Heritage, Creative Industries
Date: June 8, 2016
Tags: Broadcasting/AV Distribution, Film/TV production, Interactive Digital Media/Video Games, Music, Publishing (books or periodicals)
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BFI, Pinewood Group, Ukie, the British Film Commission and PACT: Cultural and Audience Contributions of the UK’s Film, High-End TV, Video Games, and Animation Programming Sectors
In partnership with Olsberg•SPI, Nordicity was retained to produce a key study on the economic, cultural and audience contributions of the UK’s film, high-end TV, animation and video games industries.
Expertise: Creative Industries, Digital Economy and Innovation
Date: September 2, 2015
Tags: Broadcasting/AV Distribution, Film/Tv Production, Interactive Digital Media/Video Games
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New Media Manitoba: The New Media Census
Nordicity was engaged by New Media Manitoba to conduct a profile of the interactive digital media industry in Manitoba -- from games developers through website designers. 
Expertise: Creative Industries, Digital Economy and Innovation
Date: October 31, 2012
Tags: Economic Impact, Industry Profile, Interactive Digital Media/Video Games
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CMF: "Crowdfunding in a Canadian Context" Exploring the Potential of Crowdfunding in the Creative Content Industries
Nordicity was engaged by the Canada Media Fund (CMF) to conduct a feasibility study to assess the potential for crowdfunding in Canada’s screen-based industries (particularly TV and digital media).
Expertise: Creative Industries
Date: August 31, 2012
Tags: Broadcasting/AV Distribution, Film/Tv Production, Interactive Digital Media/Video Games
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CASO: Economic Profile of the Computer Animation and Visual Effects Industry in Ontario, 2008-2010
Nordicity was engaged by industry association Computer Animation Studios Ontario (CASO) to prepare an economic profile and analysis of the computer animation and digital visual effects industry in the province. 
Expertise: Creative Industries
Date: March 31, 2012
Tags: Broadcasting/AV distribution, Economic Impact, Film/Tv Production, Industry Profile, Interactive Digital Media/Video Games
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Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; and information and communication technologies (ICTs) and innovation. With offices in London (UK), Toronto, and Vancouver Nordicity is ideally placed to assist our clients to succeed in the rapidly evolving global markets.