Jocelyn Pogorbsky

Profile 2025 marks the 29th edition of Canada’s leading report on the economic health of its film and television production. We have had the privilege of delivering Profile over the past three decades, helping to track not just the numbers, but the story of an industry that continues to grow and evolve.
We were pleased to develop this report for the CRTC, which looked at the discoverability, promotion, and prominence of Canadian content across today’s broadcasting ecosystem.
The Documentary Organization of Canada (DOC) commissioned us to develop the eighth edition of “Getting Real”, their industry report.
The Directors Guild of Canada (DGC) commissioned Nordicity to assess the impact of CRTC policies on private broadcasters’ contributions to Canadian programming expenditures (CPE), with a focus on Programs of National Interest (PNI).
We were engaged by Roblox to conduct a economic impact and social benefit study in the United States.
Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.