Jocelyn Pogorbsky
The Documentary Organization of Canada (DOC) commissioned Nordicity to develop the eighth edition of “Getting Real”, their industry report.
The Directors Guild of Canada (DGC) commissioned Nordicity to assess the impact of CRTC policies on private broadcasters’ contributions to Canadian programming expenditures (CPE), with a focus on Programs of National Interest (PNI).
Roblox engaged Nordicity to conduct a economic impact and social benefit study in the United States.
Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.
SODEC has released the results of a study of entrepreneurship dynamics in the music industry in Quebec. The mandate of this exploratory study independently conducted by Nordicity was to conduct the evolution of business models in the music industry in Quebec. Decision-makers will build on this profile to update and design relevant support measures for the music industry.
SODEC has released the results of a study of entrepreneurship dynamics in the music industry in Quebec. The mandate of this exploratory study independently conducted by Nordicity was to conduct the evolution of business models in the music industry in Quebec.