Research Studies
Nordicity’s presentation at the 2025 IIC Canada Annual Conference.
The 2025 edition of The Digital Media Universe in Canada, Nordicity’s report that gathers and presents information on key trends in the music, IDM/video games, and audiovisual production industries.
The Directors Guild of Canada (DGC) commissioned Nordicity to assess the impact of CRTC policies on private broadcasters’ contributions to Canadian programming expenditures (CPE), with a focus on Programs of National Interest (PNI).
Nordicity and Jason Della Rocca were engaged to prepare a white paper on how Brazil can become a powerhouse in the global video games industry.
Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
For the 2024 edition of the Digital Media Universe in Canada report, Nordicity presented a review of the revenues, employment, and future trends in creative sectors of the digital media universe in Canada including audio-visual production and music.
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.