Social Impact Assessments
Roblox’s 2025 Economic Impact Report for U.S. and U.K.
We are proud to have partnered with Roblox on their 2025 Annual Economic Impact Report for the United Kingdom.
Date: Sep 29, 2025Area of Expertise: Video Games, Digital Platforms
Services (tags): Economic Impact Assessments, Social Impact Assessments
Rethinking Service Standards and Impact Storytelling in Libraries
News type: Thought Leadership
Date: May 13, 2025
Roblox: Economic Impact and Social Benefit Study Narrative Report
We were engaged by Roblox to conduct a economic impact and social benefit study in the United States.
Date: Aug 29, 2024Area of Expertise: Video Games, Digital Platforms
Services (tags): Economic Impact Assessments, Social Impact Assessments
City of Nanaimo: Not-for-Profit Sector Study
News type: Project Announcements
Date: Jun 20, 2024
ESAC: "Beyond Entertainment" The Transformative Power of Video Games
Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
Date: Mar 27, 2024Area of Expertise: Video Games
Services (tags): Industry Profiles, Research Studies, Social Impact Assessments
London Library: Economic and Social Impact
The London Library commissioned Nordicity and Saffery Champness to prepare a study of the Library’s economic and social impact.
Date: Mar 31, 2021Area of Expertise: Galleries, Libraries, and Museums
Services (tags): Economic Impact Assessments, Social Impact Assessments
Nordicity to Create Equity Plan Report for City of Toronto Economic Development & Culture Division
News type: Project Announcements
Date: Dec 4, 2018