Kristian Roberts

ESAC: "Beyond Entertainment" The Transformative Power of Video Games

Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.

Date: Mar 27, 2024Area of Expertise: Video Games Services (tags): Industry Profiles, Research Studies, Social Impact Assessments
A Music Strategy for the City of Kingston

We worked with the City of Kingston in Ontario to develop its first Music Strategy, creating a coordinated path to grow and strengthen the city’s music ecosystem. Grounded in extensive research and engagement with Kingston’s music community, the strategy identifies opportunities to support local talent, strengthen music spaces, build connections across the sector, and enhance the City’s role in creating the conditions for music to thrive.

Date: Dec 21, 2023Area of Expertise: Music, Municipal Strategy and Community Impact
Reflections on Labour Challenges in the Live Music Industry

We worked with the Canadian Live Music Association (CLMA) to explore the labour challenges facing Ontario’s live music industry. Drawing on input from people working across the sector, the study looked beyond labour shortages to understand the barriers affecting career entry, growth and retention, and identified practical opportunities to build a healthier, more sustainable live music workforce.

Date: Aug 30, 2023Area of Expertise: Music
Calgary Economic Development (CED) and Edmonton Screen Industries Office (ESIO): Key Frames - A Growth Strategy for Animation and VFX in Alberta

CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.

Date: Jun 23, 2023Area of Expertise: Screen Industries Services (tags): Sector Development Strategies, Industry Profiles
DigiBC: Creative XR in British Columbia Research Report

The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.

Date: Mar 30, 2023Area of Expertise: Video Games, Screen Industries Services (tags): Research Studies, Industry Profiles