Kristian Roberts
Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
We worked with the City of Kingston in Ontario to develop its first Music Strategy, creating a coordinated path to grow and strengthen the city’s music ecosystem. Grounded in extensive research and engagement with Kingston’s music community, the strategy identifies opportunities to support local talent, strengthen music spaces, build connections across the sector, and enhance the City’s role in creating the conditions for music to thrive.
We worked with the Canadian Live Music Association (CLMA) to explore the labour challenges facing Ontario’s live music industry. Drawing on input from people working across the sector, the study looked beyond labour shortages to understand the barriers affecting career entry, growth and retention, and identified practical opportunities to build a healthier, more sustainable live music workforce.
CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.