Kristian Roberts
Nordicity is proud to have partnered with Roblox on their 2025 Annual Economic Impact Report, contributing the economic analysis for the United Kingdom.
The 2025 edition of The Digital Media Universe in Canada, Nordicity’s report that gathers and presents information on key trends in the music, IDM/video games, and audiovisual production industries.
Nordicity and Jason Della Rocca were engaged to prepare a white paper on how Brazil can become a powerhouse in the global video games industry.
Beyond Entertainment: The Transformative Power of Video Games profiles 11 Canadian organizations who have embraced video games and related technology to develop innovative solutions within their communities to benefit health, education, and community connection, as well as to improve industrial processes.
CED and ESIO commissioned Nordicity to develop an Alberta Animation & VFX Strategy to capture the economic benefits of the industry, as well as capitalize on the existing players in the provincial ecosystem.
The purpose of this research was to determine the size and orientation of commercially
oriented augmented reality (AR) and virtual reality (VR) companies (collectively known as
extended reality companies “XR companies”) in BC, while collecting data to support DigiBC in
facilitating the ongoing growth of this sector.